
The charging animation for the Wave Beam is incomplete.Does a lot more damage when compared to the final two uncharged shots can quickly dispatch a Space Pirate.
The Wave Beam seems to be unable to damage Auto Defense Turrets, instead of disabling them immediately. It seems to have multiple hitboxes and ignores shields (the latter seems to be intentional). Collision detection involving it seems off it has a tendency to 'miss' completely and it sometimes fails to burn enemies. It also seems to prolong the animation of whatever it hits this is most noticeable when used on Parasites. An uncharged Plasma Beam shot lasts much longer than the final version, giving it a much slower rate of fire. The Plasma Beam is missing many of its sound effects and has a different firing animation for its charge shot. The charging animation for the Plasma Beam is incomplete. The slow ball of fire follows the nearest enemy without having to lock onto that enemy. The Plasma Beam's charged shot is a slow ball of fire, unlike the final's large 'beam'. Its texture is more like fire than magma. Has a different texture than the final. In the meantime there’s some footage by on Twitter. I’ll probably have a video on it soon, provided Nintendo doesn’t go after me. Trying to get the emulator to work with Wine was a royal pain in the arse, and even when I thought I finally figured it out the controls simply did not work.Īt any rate, if you’ve got a legal copy of Metroid Prime Trilogy, give it a spin on your Deck. MPR is a fork of PrimeHack and is only available on Windows. I tried using the Metroid Prime Remastered mod on the Deck. Performance isn’t exactly perfect though some areas of the game render slower than 60 FPS. Expect at least four hours of battery life. Note that this only works with the GameCube versions of Prime 1 and 2 Prime 3 support is experimental and the Trilogy ISO didn’t work when I tried patching it.īattery consumption is similar to Melee 7, 8, sometimes 9 watts. All the items get randomly shuffled, forcing you to explore the game in different ways. Want to change up the experience? Try RandoVania. One other thing: chances are you’ve played all three games dozens of times already. Controls will for the most part be identical to the Trilogy, but I’ve discovered with the original Metroid Prime that the gyro was way too sensitive, so I lowered that in the Steam Input settings. If you don’t have the Trilogy ISO, you can still make use of PrimeHack’s controls with the original Prime 1 and 2 for the GameCube. Needless to say, all these controls work really well on the Deck. You can further enable the back buttons so you don’t have to move your thumb away from the trackpad when you’re jumping or shooting a missle. If you want you can enable more fine-tuned aiming by going to Steam Input settings and enabling the Deck’s gyro with the touch of the right thumbstick or trackpad. The right thumbstick/trackpad act as the cursor movement. The right trigger acts as the shoot button. Kind of amazing to think about how the Wii’s controls were “converted” to fit well with the Deck. Only problem here is PrimeHack doesn’t support 16:10, so you’re going to get black bars at the top and bottom of the screen. Even better is the fact that EmuDeck also supports PrimeHack and configures most of the controls for us. And fortunately for us, PrimeHack is available natively on Linux. You should be able to launch PrimeHack and the ISO directly from Steam in Game Mode.įor those of you who aren’t aware, PrimeHack is a fork of the Dolphin emulator that enables keyboard and mouse controls for the Prime games, as well as an adjustable FoV slider and a wide assortment of other enhancements. Exit Steam in Desktop Mode, and add artwork with Steam ROM Manager. Then copy your Trilogy ISO to /home/deck/Emulation/roms/primehacks/. Not flawless by any means but you’d be surprised at how well the controls work.Īll you have to do to get up and running is to run the EmuDeck script on your Steam Deck.
I wanted to briefly talk about the trilogy of Metroid Prime games running on the Deck.